![]() If you have a lot of regular infantry or regular cavalry of the same unit type, group these units together. Cavalry archers usually have 4.2 or 5.2 range and should be grouped separately if you have enough of them or grouped with elite cavalry if you do not. If you have more than 40 archers, you will need more than 1 group. They should be grouped by horse type and unit stats. Group any infantry with 2000 hitpoints and 300ATP together. This is because these unit classes are hotkeyed and so do not need to be "double-left click" or "drag" selected. This brings all units of that particular type to one place.Įlite infantry, elite cavalry and axemen do not need to be grouped by unit type. Double left click a unit, this selects units of the same type. Organise units by class, and then by unit type. Cavalry are unique because of their speed and infantry get in the way of archers. Never mix infantry with archers or cavalry with infantry etc. Depending on the race you play, you can expect to have: These maps (custom scenarios) have fixed armies with a small spawn. Lotr12a ( Hanni – The Third Age, Middle Earth 8p) The Last Alliance ( LA – The Second Age, Middle Earth 7p) The Rings of Power ( ROP - The Second Age, Middle Earth and Númenor 6p) Silmarillion ( Silm -The First Age, Beleriand, 8p) Lord of the Rings is loosely used to refer to a collection of maps (all based on the works of J.
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